| Package | Description | 
|---|---|
| elemental.html | |
| elemental.js.html | 
| Modifier and Type | Method and Description | 
|---|---|
| Float32Array | AudioBuffer. getChannelData(int channelIndex) | 
| Float32Array | WaveShaperNode. getCurve() | 
| Float32Array | Window. newFloat32Array(ArrayBuffer buffer,
               int byteOffset,
               int length) | 
| Float32Array | Window. newFloat32Array(IndexableNumber list) | 
| Float32Array | Window. newFloat32Array(int length) | 
| Float32Array | Float32Array. subarray(int start) | 
| Float32Array | Float32Array. subarray(int start,
        int end) | 
| Modifier and Type | Method and Description | 
|---|---|
| WaveTable | AudioContext. createWaveTable(Float32Array real,
               Float32Array imag) | 
| void | RealtimeAnalyserNode. getFloatFrequencyData(Float32Array array) | 
| void | BiquadFilterNode. getFrequencyResponse(Float32Array frequencyHz,
                    Float32Array magResponse,
                    Float32Array phaseResponse) | 
| void | WaveShaperNode. setCurve(Float32Array arg) | 
| void | AudioParam. setValueCurveAtTime(Float32Array values,
                   float time,
                   float duration) | 
| void | WebGLRenderingContext. uniform1fv(WebGLUniformLocation location,
          Float32Array v) | 
| void | WebGLRenderingContext. uniform2fv(WebGLUniformLocation location,
          Float32Array v) | 
| void | WebGLRenderingContext. uniform3fv(WebGLUniformLocation location,
          Float32Array v) | 
| void | WebGLRenderingContext. uniform4fv(WebGLUniformLocation location,
          Float32Array v) | 
| void | WebGLRenderingContext. uniformMatrix2fv(WebGLUniformLocation location,
                boolean transpose,
                Float32Array array) | 
| void | WebGLRenderingContext. uniformMatrix3fv(WebGLUniformLocation location,
                boolean transpose,
                Float32Array array) | 
| void | WebGLRenderingContext. uniformMatrix4fv(WebGLUniformLocation location,
                boolean transpose,
                Float32Array array) | 
| void | WebGLRenderingContext. vertexAttrib1fv(int indx,
               Float32Array values) | 
| void | WebGLRenderingContext. vertexAttrib2fv(int indx,
               Float32Array values) | 
| void | WebGLRenderingContext. vertexAttrib3fv(int indx,
               Float32Array values) | 
| void | WebGLRenderingContext. vertexAttrib4fv(int indx,
               Float32Array values) | 
| Modifier and Type | Class and Description | 
|---|---|
| class  | JsFloat32Array | 
| Modifier and Type | Method and Description | 
|---|---|
| JsWaveTable | JsAudioContext. createWaveTable(Float32Array real,
               Float32Array imag) | 
| void | JsRealtimeAnalyserNode. getFloatFrequencyData(Float32Array array) | 
| void | JsBiquadFilterNode. getFrequencyResponse(Float32Array frequencyHz,
                    Float32Array magResponse,
                    Float32Array phaseResponse) | 
| void | JsWaveShaperNode. setCurve(Float32Array param_curve) | 
| void | JsAudioParam. setValueCurveAtTime(Float32Array values,
                   float time,
                   float duration) | 
| void | JsWebGLRenderingContext. uniform1fv(WebGLUniformLocation location,
          Float32Array v) | 
| void | JsWebGLRenderingContext. uniform2fv(WebGLUniformLocation location,
          Float32Array v) | 
| void | JsWebGLRenderingContext. uniform3fv(WebGLUniformLocation location,
          Float32Array v) | 
| void | JsWebGLRenderingContext. uniform4fv(WebGLUniformLocation location,
          Float32Array v) | 
| void | JsWebGLRenderingContext. uniformMatrix2fv(WebGLUniformLocation location,
                boolean transpose,
                Float32Array array) | 
| void | JsWebGLRenderingContext. uniformMatrix3fv(WebGLUniformLocation location,
                boolean transpose,
                Float32Array array) | 
| void | JsWebGLRenderingContext. uniformMatrix4fv(WebGLUniformLocation location,
                boolean transpose,
                Float32Array array) | 
| void | JsWebGLRenderingContext. vertexAttrib1fv(int indx,
               Float32Array values) | 
| void | JsWebGLRenderingContext. vertexAttrib2fv(int indx,
               Float32Array values) | 
| void | JsWebGLRenderingContext. vertexAttrib3fv(int indx,
               Float32Array values) | 
| void | JsWebGLRenderingContext. vertexAttrib4fv(int indx,
               Float32Array values) | 
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